PlayStation 4 players will have access to the Secret Trick Bag: Platform-specific DLC will also be offered to all players, even after launch, and it's two different Trick Bags. Those who skip out on pre-ordering can purchase the Last Trick Bag after the game's release. ![]() ![]() With these ingredients, you can create:Scales of Steel grenade White Dragon wand (with an Ice Wall skill).Here's what is included in the Last Trick Bag: The wand is one of the new weapons which can be used for one of two new combat styles in Enhanced Edition and includes the Ice Wall Skill. It comes with new cosmetic items and the White Dragon wand. Can set Knocked Down.Larian Studios' has announced everyone who pre-orders Divinity: Original Sin Enhanced Edition for either PlayStation 4 or Xbox One will receive the Last Trick Bag. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. The more the merrier! Gain a damage boost for every nearby character.ĭeals 150% weapon damage. If target survives, their Vitality is healed to full and caster receives damage.Īpply Challenge to target, betting whether they will be dead in 3 turn(s).Īllies in melee range redirect 50% of received damage to you.Īttack five times with astonishing speed, each hit dealing 60% weapon damage. If they die in the next 3 turns, you are healed and receive damage and armour bonuses. Perform a whirlwind attack, hitting enemies around you for 100% weapon damage. Provoke and tease them so that they want to attack you. ![]() Leap through the air to a target position, creating a fire surface upon landing. Clears Taunted, Terrified, Charmed, Mad and Clear-Minded statuses. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Motivate an allied character with the power of rage. This does not prevent the original projectile effects. Projectiles that hit you are reflected back at the caster. Targets are chosen randomly in a 10m radius. Jump from one target to another, hitting up to 2 targets, dealing 70% weapon damage to each. Shield can bounce to another enemy in 5m range.ĭamage is based on the 70-77% Physical Armour of your shield.Ĭripple the target with a sweeping blow, and all characters around it. Throw your shield at an enemy dealing 75% physical damage. Also clears non-cursed surfaces and clouds. Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% weapon damage. Rush forward in a straight line, to a designated point, hitting all enemies in your path for 50% weapon damage and setting Knockdown. The Lost Knight - Temple of Tir-Cendelius, Nameless Isle (Region).Black Ring Quartermaster - South of Temple of Rhalic, Nameless Isle (Region).Elf Thorndancer - Elven Camp, Reaper's Coast.Paladin Thom Hardwin - Paladin Bridgehead, Reaper's Coast.Gareth - Northern Ruins, Sanctuary of Amadia, Lady Vengeance. ![]() Also note that many Warfare Skills require a melee weapon on main hand, which Wands are not. Please note that this damage does not benefit from warfares leveling bonus of 5% physical damage per combat point as the damage is no longer physical. When using a staff or wand(s), all abilities that scale with weapon damage are converted into magic damage based on the staff's element or wands element(s) (if dual wielding) and will gain bonuses from intelligence. Scaling: Skills using weapons to deal damage will have attribute scaling depending on main-hand weapon. Some skills provide heavy crowd control Status Effects such as Knocked Down, Cripple and Taunt. These skills are focused around dealing direct damage to the target and increase the team's damage output. Warfare Skills in Divinity: Original Sin 2 are based on your current weapon scaling.
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